. : Camtrack : .


This was one of the first characters I ever created.

Camtrack is a service robot who maintains the upkeep of military vehicles. 

He is not controlled remotely.

Autodesk 3DS Max

. : Lost at Sea : .


A concept drawing for a university project. I painted this in Sketchbook pro for iPad.

. : 1968 Ferrari Dino : .

Tonight's session was proving fairly difficult. I managed to finish the door scoop without too many problems but my reference pictures haven't allowed me to completely understand how the window trim sits. If I can't find any close up reference pictures of the trim I will just have to recreate how I think it sits from the pictures I have.

One of the main challenges I have found whilst modelling the Dino is in order to create the cutouts, for example the indicators, I needed enough polygons to produce the right shape but not so many as to create creases in undesired places. I'm trying to keep the topology as neat as I can, it's always difficult to identify the source of a problem if your workspace is cluttered.


A little more progress has been made since my last screen grab, here is the latest. I have been working on this model in between lectures and quite a busy schedule, so the updates may be a little slow.


I have started to model another one of my favourite cars. The 1968 Ferrari Dino 206 GT. It is a mighty fine looking car and I wanted to replicate it in 3d. I gathered a few reference pictures to ease the modelling process.



. : Plunger Gun Poses : .


Have been playing around with some poses for the plunger gun I modeled. I'd like to animate it soon but thought I'd block some poses out first.

. : Semester One Showreel : .


Here is my Falmouth University semester one Showreel. I am very happy with the progression I have made within the first few months of the course.

. : Box Push : .


My task was to animate a character pushing a box. It was important to get that sense of weight. I feel that I could have improved upon the anticipation.

. : Loading Up : .


This was a project completed by Jacob Pickering and I. We wanted to combine live footage  with VFX to create a composition in which 2 characters were loading up for a video game.

Music by : Elliot Forrest & Jacob Pickering

About Us

Total Pageviews

Label

Poll

Label

Translate

Followers