. : 2d Projection : .



Before we started this task, I had previously used the 2d layering technique to create depth. I have previously created a few scenes in this manor using Adobe's After Effects but whilst learning Toonboom  for this project I'd definitely favour the software for the process. 

I feel the move throughout the space is convincing but could have heightened the resolution even more to remove distortion that can be seen around the edge of the buildings.

. : Experimental Animation Testing : .


I have been playing around with some ideas to contribute and inspire the idea for my Experimental animation project. I feel that the washing machine will best suit the clip of audio i have chosen to animate to. As the audio clip is repetitive, i feel that interest can be drawn through subtle changes within the chamber of the machine.

: Emotion with Motion :


My task was to create three straight walks which could be easily identified as an emotion. I'm not as happy with the macho walk at the bottom as the arms don't seem to look very organic. I did want to create an almost robotic swing, but feel i went too far with it.

. : Camtrack : .


This was one of the first characters I ever created.

Camtrack is a service robot who maintains the upkeep of military vehicles. 

He is not controlled remotely.

Autodesk 3DS Max

. : Lost at Sea : .


A concept drawing for a university project. I painted this in Sketchbook pro for iPad.

. : 1968 Ferrari Dino : .

Tonight's session was proving fairly difficult. I managed to finish the door scoop without too many problems but my reference pictures haven't allowed me to completely understand how the window trim sits. If I can't find any close up reference pictures of the trim I will just have to recreate how I think it sits from the pictures I have.

One of the main challenges I have found whilst modelling the Dino is in order to create the cutouts, for example the indicators, I needed enough polygons to produce the right shape but not so many as to create creases in undesired places. I'm trying to keep the topology as neat as I can, it's always difficult to identify the source of a problem if your workspace is cluttered.


A little more progress has been made since my last screen grab, here is the latest. I have been working on this model in between lectures and quite a busy schedule, so the updates may be a little slow.


I have started to model another one of my favourite cars. The 1968 Ferrari Dino 206 GT. It is a mighty fine looking car and I wanted to replicate it in 3d. I gathered a few reference pictures to ease the modelling process.



. : Plunger Gun Poses : .


Have been playing around with some poses for the plunger gun I modeled. I'd like to animate it soon but thought I'd block some poses out first.

About Us

Total Pageviews

Label

Poll

Label

Translate

Followers