. : The devil is in the detail : .





For this task we were required to replicate a real world close up environment in 3d. We were encouraged to take photo's of the environment we would be trying to replicate as this would help us recreate the 3d scene more accurately.

I felt confident with modelling the environment, I used textures to pull out a lot of detail, areas such as the top of the window, where the cavity just sat too flat as a texture, I really needed  to model in order to maintain the realism desired.

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